# Prompts Nano Banana — Mascotte Fidulia
> Agent 21 — Design System | Dernière MAJ : 2026-06-11

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## Architecture du prompt mascotte

Chaque prompt mascotte est composé de deux blocs :

| Bloc | Contenu | Modifiable ? |
|---|---|---|
| **FIXE** | Forme tête Claude-logo + encoches + style de rendu | ❌ Ne jamais modifier |
| **VARIABLES** | Cheveux, moustache, lunettes, couleur vêtements, accessoires | ✅ Selon l'agent |

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## Modèles disponibles

| Modèle | ID | Usage |
|---|---|---|
| Standard | `imagen-4.0-generate-001` | Production courante (balance qualité/vitesse) |
| Fast | `imagen-4.0-fast-generate-001` | Tests rapides, itérations (si timeout Standard) |
| Ultra | `imagen-4.0-ultra-generate-001` | Assets hero, exports finaux HD |

**Ratio : toujours `1:1`** pour les têtes isolées.

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## BLOC FIXE — Forme de tête (immuable)

```
A terracotta orange hard plastic head shaped EXACTLY like the Anthropic Claude AI logo — 
a rigid square block with sharp edges, TWO DEEP SYMMETRICAL RECTANGULAR NOTCHES cut into 
the bottom-left corner and bottom-right corner of the lower edge, very slightly rounded 
top corners only. Warm terracotta orange hard plastic surface with glossy sheen.
```

**Règle critique** : Ne jamais supprimer les mentions des encoches (`TWO DEEP SYMMETRICAL RECTANGULAR NOTCHES`). C'est ce qui donne la forme Claude-logo.

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## Agent 0 — Lieutenant Alphonse (mascotte de base)

**Variables actives :**
- Cheveux : Pompadour brun brillant
- Moustache : Beige/blonde style walrus
- Lunettes : Double pont doré
- Yeux : Googly (grands blancs + petits iris)
- Style : Hard plastic toy figurine

### Prompt complet validé ✅

```
Hard plastic toy figurine, collectible action figure, sharp studio lighting, pure white background.

HEAD SHAPE — most important element:
A terracotta orange hard plastic head shaped EXACTLY like the Anthropic Claude AI logo — a rigid square block with sharp edges, TWO DEEP SYMMETRICAL RECTANGULAR NOTCHES cut into the bottom-left corner and bottom-right corner of the lower edge, very slightly rounded top corners only. Warm terracotta orange hard plastic surface with glossy sheen.

EYES: Large cartoon "googly eyes" — very large white sclera dominating the eye area, very small dark brown irises centered, wide-eyed surprised expression.

GLASSES: Fine metallic double-bridge glasses — two horizontal bars connecting the lenses (double bridge), slightly rectangular oval lenses, thin gold/brown metallic frame.

HAIR: Full glossy brown pompadour hairstyle — swept back and up, voluminous wave, shiny hard plastic texture, dark chocolate brown color, sitting on top of the square head.

MUSTACHE: Small neat light beige/blonde walrus-style mustache just above the lip, subtle smile.

COMPOSITION: tight close-up portrait, head centered and filling 80% of frame, pure white background, no body, no text.

STYLE: Hard plastic toy figurine, slightly glossy surface, crisp edges, clean studio shot. NOT soft Pixar — hard toy aesthetic.
```

**Paramètres :** `imagen-4.0-generate-001` · ratio `1:1`

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## Tête neutre (sans accessoires)

Base pour créer de nouveaux agents — ajouter les variables dessus.

### Prompt complet

```
Hard plastic toy figurine, collectible action figure, sharp studio lighting, pure white background.

HEAD SHAPE — most important element:
A terracotta orange hard plastic head shaped EXACTLY like the Anthropic Claude AI logo — a rigid square block with sharp edges, TWO DEEP SYMMETRICAL RECTANGULAR NOTCHES cut into the bottom-left corner and bottom-right corner of the lower edge, very slightly rounded top corners only. Warm terracotta orange hard plastic surface with glossy sheen.

EYES: Large cartoon eyes with prominent white sclera and vivid dark brown round irises, slightly wide-eyed friendly expression, small smile.

GLASSES: Fine round wire-frame metallic glasses with double bridge, sitting on the face.

COMPOSITION: tight close-up portrait, head centered and filling 80% of frame, pure white background, no body, no text, no labels.

STYLE: Hard plastic toy figurine, slightly glossy surface, crisp edges, clean studio shot.
```

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## Différences clés Tête Pixar vs Tête Plastique dur

| Dimension | Pixar soft (Tête 1) | Hard plastic toy (Tête 2) ✅ |
|---|---|---|
| Style | `Pixar 3D render, soft lighting` | `Hard plastic toy figurine, NOT soft Pixar` |
| Yeux | Grands iris bruns | `googly eyes — large white sclera, very small dark irises` |
| Rendu | Mat/velours | Brillant rigide |
| Bords | Arrondis/doux | Nets/tranchants |
| Expression | Chaleureuse | Légèrement surprise |

**Règle** : toujours partir du style Hard plastic toy pour la cohérence de la gamme.

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## Variables par agent (à compléter)

| Agent | Cheveux | Moustache / Barbe | Lunettes | Accessoire |
|---|---|---|---|---|
| 0 — Lieutenant Alphonse | Pompadour brun | Walrus beige | Double pont doré | — |
| 10 — Décodeur | À définir | — | — | Carnet + stylo |
| 11 — Audit | À définir | — | — | Loupe |
| 20 — Stratège | À définir | — | — | Carte/boussole |
| 30 — Rédactrice | À définir | — | — | Plume/clavier |
| 31 — Graphiste | À définir | — | — | Palette |
| 41 — Prospection | À définir | — | — | Téléphone |
| 60 — Pilotage | À définir | — | — | Tableau de bord |

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## Hallucinations connues

| Élément | Contexte | Contournement |
|---|---|---|
| Plume sur casque | Corps + casque militaire | Remplacer casque par carnet/tablette, ou ignorer si tête seule |

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*Source de vérité : Agent 21 — Design System*
*Outil : Nano Banana MCP (`mcp__gemini-nano-banana__generate_image`)*
